- Cal3D 0.11 API Reference - |
This is the complete list of members for CalSkeleton, including all inherited members.
calculateBoundingBoxes() | CalSkeleton | |
calculateState() | CalSkeleton | |
CalSkeleton(CalCoreSkeleton *pCoreSkeleton) | CalSkeleton | |
clearState() | CalSkeleton | |
create(CalCoreSkeleton *pCoreSkeleton) (defined in CalSkeleton) | CalSkeleton | |
getBone(int boneId) | CalSkeleton | |
getBone(int boneId) const | CalSkeleton | |
getBoneBoundingBox(float *min, float *max) | CalSkeleton | |
getBoneLines(float *pLines) const (defined in CalSkeleton) | CalSkeleton | |
getBoneLinesStatic(float *pLines) const (defined in CalSkeleton) | CalSkeleton | |
getBonePoints(float *pPoints) const (defined in CalSkeleton) | CalSkeleton | |
getBonePointsStatic(float *pPoints) const (defined in CalSkeleton) | CalSkeleton | |
getCoreSkeleton() | CalSkeleton | |
getCoreSkeleton() const | CalSkeleton | |
getVectorBone() | CalSkeleton | |
getVectorBone() const | CalSkeleton | |
lockState() | CalSkeleton | |
~CalSkeleton() | CalSkeleton |