- Cal3D 0.11 API Reference -

refcounted.h
1#ifndef CAL_REF_COUNTED_H
2#define CAL_REF_COUNTED_H
3
4
5#include "cal3d/platform.h"
6
7
8namespace cal3d
9{
10
11 template<typename T> class RefPtr;
12
28 class CAL3D_API RefCounted
29 {
30 template<typename T> friend T* explicitIncRef(T* p);
31 friend void explicitDecRef(RefCounted* p);
32
33 protected:
35 : m_refCount(0)
36 {
37 }
38
46 virtual ~RefCounted()
47 {
48 assert(m_refCount == 0 && "_refCount nonzero in destructor");
49 }
50
51 // Must use RefPtr instead of manually calling incRef() and decRef().
52 private:
53 void incRef()
54 {
55 assert(m_refCount >= 0 && "_refCount is less than zero in incRef()!");
56 ++m_refCount;
57 }
58
63 void decRef()
64 {
65 assert(m_refCount > 0 &&
66 "_refCount is less than or equal to zero in decRef()!");
67 if (--m_refCount == 0)
68 {
69 delete this;
70 }
71 }
72
73 public:
74 int getRefCount() const
75 {
76 return m_refCount;
77 }
78
79 private:
80 // Copying a RefCounted object must be done manually by the
81 // subclass. Otherwise the refCount gets copied too, and
82 // that's Bad.
83 RefCounted(const RefCounted& rhs);
84 RefCounted& operator=(const RefCounted& rhs);
85
86 private:
87 int m_refCount;
88 };
89
90 template<typename T>
91 T* explicitIncRef(T* p)
92 {
93 p->incRef();
94 return p;
95 }
96
97 inline void explicitDecRef(RefCounted* p)
98 {
99 p->decRef();
100 }
101
102}
103
104
105#endif
Derive from RefCounted to make your class have reference-counted lifetime semantics.
Definition refcounted.h:29
virtual ~RefCounted()
Protected so users of refcounted classes don't use std::auto_ptr or the delete operator.
Definition refcounted.h:46

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