- Cal3D 0.11 API Reference -

calxmlbindings.h
1#include "cal3d/tinybind.h"
2
3
4// explain to TinyBind that these vectors will be handled by a special
5// Stl container binder that handles vectors of pointers
7GetTiXmlBinding( CalCoreMesh::CalCoreSubmeshVector const &, Identity<CalCoreMesh::CalCoreSubmeshVector> );
8
10GetTiXmlBinding( CalCoreSubmesh::CoreSubMorphTargetVector const &, Identity<CalCoreSubmesh::CoreSubMorphTargetVector> );
11
13GetTiXmlBinding( CalVector const &, IdentityBase );
14
16GetTiXmlBinding( CalCoreSubmesh::TextureCoordinate const &, IdentityBase );
17
19GetTiXmlBinding(std::vector<CalCoreSubMorphTarget::BlendVertex> const &,IdentityBase );
20
22GetTiXmlBinding( CalCoreSubMorphTarget::BlendVertex const &,IdentityBase );
The vector class.
Definition vector.h:37
Definition tinybind.h:36
Definition tinybind.h:42
Definition tinybind.h:86
Definition coresubmorphtarget.h:25
Definition coresubmesh.h:35

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