- Cal3D 0.11 API Reference -
src
cal3d
cal3d.h
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//****************************************************************************//
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// cal3d.h //
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// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
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//****************************************************************************//
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// This library is free software; you can redistribute it and/or modify it //
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// under the terms of the GNU Lesser General Public License as published by //
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// the Free Software Foundation; either version 2.1 of the License, or (at //
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// your option) any later version. //
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//****************************************************************************//
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#ifndef CAL_CAL3D_H
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#define CAL_CAL3D_H
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//****************************************************************************//
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// Includes //
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//****************************************************************************//
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#include "cal3d/animation.h"
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#include "cal3d/animation_action.h"
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#include "cal3d/animation_cycle.h"
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#include "cal3d/bone.h"
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#include "cal3d/buffersource.h"
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#include "cal3d/coreanimation.h"
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#include "cal3d/coreanimatedmorph.h"
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#include "cal3d/corebone.h"
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#include "cal3d/coremorphkeyframe.h"
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#include "cal3d/corematerial.h"
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#include "cal3d/coremesh.h"
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#include "cal3d/coremodel.h"
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#include "cal3d/coreskeleton.h"
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#include "cal3d/coresubmesh.h"
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#include "cal3d/coresubmorphtarget.h"
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#include "cal3d/coremorphtrack.h"
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#include "cal3d/datasource.h"
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#include "cal3d/error.h"
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#include "cal3d/hardwaremodel.h"
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#include "cal3d/loader.h"
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#include "cal3d/matrix.h"
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#include "cal3d/mesh.h"
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#include "cal3d/mixer.h"
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#include "cal3d/model.h"
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#include "cal3d/morphtargetmixer.h"
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#include "cal3d/physique.h"
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#include "cal3d/physiquedualquaternion.h"
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#include "cal3d/platform.h"
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#include "cal3d/quaternion.h"
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#include "cal3d/renderer.h"
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#include "cal3d/saver.h"
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#include "cal3d/skeleton.h"
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#include "cal3d/springsystem.h"
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#include "cal3d/streamsource.h"
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#include "cal3d/submesh.h"
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#include "cal3d/vector.h"
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#endif
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/*****************************************************************************/
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/*****************************************************************************/
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//****************************************************************************//
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