an event has a source that causes an event to be fired and a trigger that defines under which condition an event should be raised and an offset if the event should be raised a defined amount of time after the event is triggered. More...
import "Event.idl";
Public Attributes | |
| any | Source |
| this is the source for this event. | |
| short | Trigger |
| this is the trigger that fires this event. | |
| any | Offset |
| an optional offset in seconds or Timing::INDEFINITE. | |
| unsigned short | Repeat |
| an option repeat value. | |
an event has a source that causes an event to be fired and a trigger that defines under which condition an event should be raised and an offset if the event should be raised a defined amount of time after the event is triggered.
| any Offset |
an optional offset in seconds or Timing::INDEFINITE.
This is the timespan between the triggering of the event and actually raising the event
| unsigned short Repeat |
an option repeat value.
If the Trigger is EventTrigger, this is the number of repeats after which the event is initially raised.
| any Source |
this is the source for this event.
| short Trigger |
this is the trigger that fires this event.