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Shader.hpp File Reference
#include <SFML/Graphics/Export.hpp>#include <SFML/Graphics/Glsl.hpp>#include <SFML/Window/GlResource.hpp>#include <filesystem>#include <string>#include <string_view>#include <unordered_map>#include <cstddef>Go to the source code of this file.
Classes | |
| class | sf::Shader |
| Shader class (vertex, geometry and fragment) More... | |
| struct | sf::Shader::CurrentTextureType |
| Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More... | |
Namespaces | |
| namespace | sf |