C Specification
The VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV structure is
defined as:
// Provided by VK_NV_device_generated_commands
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t maxGraphicsShaderGroupCount;
uint32_t maxIndirectSequenceCount;
uint32_t maxIndirectCommandsTokenCount;
uint32_t maxIndirectCommandsStreamCount;
uint32_t maxIndirectCommandsTokenOffset;
uint32_t maxIndirectCommandsStreamStride;
uint32_t minSequencesCountBufferOffsetAlignment;
uint32_t minSequencesIndexBufferOffsetAlignment;
uint32_t minIndirectCommandsBufferOffsetAlignment;
} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxGraphicsShaderGroupCountis the maximum number of shader groups in VkGraphicsPipelineShaderGroupsCreateInfoNV. -
maxIndirectSequenceCountis the maximum number of sequences in VkGeneratedCommandsInfoNV and in VkGeneratedCommandsMemoryRequirementsInfoNV. -
maxIndirectCommandsTokenCountis the maximum number of tokens in VkIndirectCommandsLayoutCreateInfoNV. -
maxIndirectCommandsStreamCountis the maximum number of streams in VkIndirectCommandsLayoutCreateInfoNV. -
maxIndirectCommandsTokenOffsetis the maximum offset in VkIndirectCommandsLayoutTokenNV. -
maxIndirectCommandsStreamStrideis the maximum stream stride in VkIndirectCommandsLayoutCreateInfoNV. -
minSequencesCountBufferOffsetAlignmentis the minimum alignment for memory addresses which can be used in VkGeneratedCommandsInfoNV. -
minSequencesIndexBufferOffsetAlignmentis the minimum alignment for memory addresses which can be used in VkGeneratedCommandsInfoNV. -
minIndirectCommandsBufferOffsetAlignmentis the minimum alignment for memory addresses used in VkIndirectCommandsStreamNV, and as preprocess buffer in VkGeneratedCommandsInfoNV.
Description
If the VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.