C Specification
Shader object elements in an Indirect Execution Set can be updated by calling:
// Provided by VK_EXT_device_generated_commands
void vkUpdateIndirectExecutionSetShaderEXT(
VkDevice device,
VkIndirectExecutionSetEXT indirectExecutionSet,
uint32_t executionSetWriteCount,
const VkWriteIndirectExecutionSetShaderEXT* pExecutionSetWrites);
Parameters
-
deviceis the logical device that owns the indirect execution set. -
indirectExecutionSetis the indirect execution set being updated. -
executionSetWriteCountis the number of elements in thepExecutionSetWritesarray. -
pExecutionSetWritesis a pointer to an array of VkWriteIndirectExecutionSetShaderEXT structures describing the elements to update.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.